3/8/2024 0 Comments Tribal wars noble train script'Cole aqui o texto de um t\u00f3pico do f\u00f3rum', 'A configura\u00e7\u00e3o do script foi redefinida!', 'Copied on clipboard!': 'Copiado na \u00e1rea de transfer\u00eancia!', 'Nothing to export!': 'Nada para exportar!', 'Export as BB Code': 'Exportar como C\u00f3digo BB', 'combinations found': 'combina\u00e7\u00f5es encontradas', 'Nenhuma op\u00e7\u00e3o poss\u00edvel de snip encontrada!', 'Ocorreu um erro ao buscar a quantidade de tropas!', 'An error occured while fetching troop counts!': 'Ocorreu um erro ao buscar aldeias no grupo!', 'There was an error fetching villages by group!': 'There was an error while fetching the data!': 'There was an error!': 'Ocorreu um erro!', Here is how the script looks like in practice: If you have multiple trains landing on same village on different times it will add them twice on the script. When it comes to the incs themselves, you might have antis between the nobles, the script will parse only noble landing times. Wall level, loyalty, troop amounts, are not required to be there, no matter if they are or not, the script will still successfully parse the text. This is the format the support request on forum needs to have for it to be parsed correctly by the script: This value, same as Sigil, is set on village level, so you can have different values for different villages If you want to send only big amounts of def, example 2000 spears, then set the Min. Amount field is to be used if you want to filter out for example, 10 spears. If the travel speed modifier is 16%, then enter 16 and so on. Sigil amount is not entered 1.2 when the travel speed modifier is 20%, it's entered 20, just 20. This feature is smart enough that will filter out old trains that have already landed and will only import on the script trains that haven't landed yet. You can copy paste the whole text FROM A FORUM THREAD and the script will parse the text, extract villages under attack with nobles and find the destination village and landing times and automatically import them on the script. One of the important features of the script is the Mass Import feature. You can also export the output to BB code to save that on Notepad. However, the chat sound and well game sounds in general sometimes are not reliable, so you should be very cautious to not miss sending snipes. So, it shows on page title, the nearest snipe to be sent and when only 10 seconds remain from the nearest snipe, the script will make a chat sound to remind the player that there is a command to be sent. Whenever the "Calculate Times" button is clicked all the user input (selected units and incomings to be sniped) are saved so next time the script is run the script will be pre-populated, making it easier to snipe.Īlso, the script has some nice features like: The script has capabilities to auto-add new incomings to be sniped by clicking on an incoming while you are on the incomings screen, or by clicking on an incoming attack or outgoing command if you are on the info village screen.
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